Supporting Olga Dmitrievna/ Ольга Дмитриевна Olga Dmitrievna, an adult well into her twenties, is the camp counselor. Though details about her are mysterious, the protagonist is certain that her presence is related to his sudden arrival in the camp.Īll of the girls except Ulyana are portrayed as being plausibly 18 years old. She spends her time preparing supplies for the winter, which consist of food she pilfers from the canteen and the many nuts, mushrooms, and berries found in the forest surrounding the camp. She is shown as a very timid girl that has had no real connection to anyone since her arrival at camp. She can be seen in some of the game's artwork, but she only appears in the story after very specific conditions are met, requiring more than one of the story's endings to be completed. Yulya/ Юля Yulya is a catgirl with long brown hair, and while Semyon believes she holds the key to the answers he has been looking for, she claims to know very little, even about herself. Her story is extremely unique compared to the others but must be unlocked by completing another story first. Yet, she shows talent in music and always seems to keep her head held high. She often makes obscure references based on the situation at hand and doesn't seem to be the brightest of the bunch. She has a tendency to speak before thinking, causing her to often spew out more meaningless words than the main character can chew. She can often be found in the music room. Miku/ Мику Miku is Japanese and has long cyan hair in two ponytails. During her development she shows that she only wants to be accepted for who she is, and not for the child, people think she is. She has become infamous for stealing candy and for other pranks which she finds interesting or funny, and this has led to the camp leader Olga always keeping an eye on her. She is shown to always be in some sort of trouble, and her childish nature does not help her with escaping the situations she often ends up in. She is the athletic tomboy and enjoys scary stories. Ulyana/ Ульяна Ulyana is about 3-4 years younger than the other girls and has medium-length red hair. She is often angered because of people labelling her as a punk girl with no sense of order, but even though some of it might be true, she only does it to escape the boredom and odd looks from being at the camp. Her friendship with Lena has led to a complicated situation, but she still maintains a relatively good relationship with her. She is shown as a very outgoing and aggressive girl that doesn't take no for an answer, but her soft side is revealed later in the game. Alisa/ Алиса Alisa has short orange hair and is the more rebellious 'bad girl', who also plays guitar. She has no problem with being alone and can sometimes be seeing practicing sports by herself, but nonetheless, she still maintains friendships with other characters like Slavya. During the game she develops a more open and outgoing character that may grow to be fond of Semyon, but she might not be as innocent as expected. She has been friends with Alisa for a long time, since they grew up in the same town, but their relationship has gotten more complicated over the years. Lena/ Лена Lena, who has short purple hair, is introverted and can often be seen reading a book. She likes nature and hinted at pursuing a career in the subject. Her loyalty towards the pioneer spirit is shown several times, where she states out the rules of the camp and tries to keep the pioneers together. When asked where her family is from, she responds with 'somewhere cold'. Slavya/ Славя Slavyana ('Slavya' for short) has gold hair in two braids that go down to her waist, is a nature-lover, and is the 'good girl' who tries to help out around the camp any way she can. He also once used to be able to play the guitar and his programming skills were told to be above average. He attended a university but quit after a year and a half, and then continued doing odd jobs for a living. He describes himself as being nothing special and a person you could easily miss on the street. Characters Primary Semyon/ Семён Semyon, a male of age 25 in the opening but regressed to 17 during most of the game, is the protagonist of the game. Some of the endings are not available until they are unlocked by completing other endings. The game has multiple endings, some of them portraying Semyon forming a romantic relationship with one of the female characters, while others end badly. At various points, the player must make choices which will affect dialogue and determine what path the game will take. The game uses texts and sprites in a manner similar to many Japanese visual novels and runs on the Ren'Py visual novel engine.
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SkinnyMint Teatox Claims In any event, I’m diving in to see what’s what with this SkinnyMint tea and see where we end up. So if you drink SkinnyMint, you’ll look like her? Well no, not really, but it’s an image to either inspire or shame. As soon as you open the webpage there’s a slender, stunning young woman perched in a hammock swinging in a tropical sea (or maybe her swimming pool it’s a close-up shot) sipping SkinnyMint Teatox tea. SkinnyMint Teatox is a detox cleanse product. The Bottom Line: Is SkinnyMint Teatox Worth a Try?. Word on the Street about SkinnyMint Teatox.The Science (or Lack Thereof) Behind SkinnyMint Teatox. The current manual is compiled from a variety of elaborate manuals with a special focus on those most-frequently used functions and techniques for acoustic analysis. However, the majority of the existing Praat manuals were designed for software documentation and assumes a strong phonetics or programming background of readers. There are many Praat tutorials available for helping with the Praat application. Praat was designed to cater for different needs with easy interface, many default options to learn by trying, searchable manual, and various possibilities of analysis, manipulation and labeling (Goldman, 2004: 1). It's free and available for most platforms. It was designed, and continues to be developed, by Paul Boersma and David Weenink of the University of Amsterdam. Spectrogram = To Spectrogram: 0.005, 5000, 0.002, 20, "Gaussian"įormant = To Formant (burg): 0, formants, 5000, 0.Praat is an open-software tool for the analysis of speech in phonetics. Pitch = To Pitch: 0, minimum_F0, maximum_F0 I simplified the script below so that it works only on the currently selected Sound object (for testing), and simply kept the generated Table (so you can check it out), but it should point you in the right direction. I seem to be inoculated against the pain of scripting using Praat. I'm not sure if this is what you need, but based on the comment from this is how you'd insert the measurement of formant intensity from Spectrogram objects into your script. 0 'amp_low_pass_freq' 'amp_low_pass_freq'Įxtract part. #smooth out pitch amplitude modulation by low-pass filteringįilter (pass Hann band). #make it a Sound object so that it can be smoothed by filteringĬreate Sound. #set up amplitude contour array (sample only at 1kHz) for i'th formant 0 'formant_low_pass_freq' 'formant_low_pass_freq' #filtering needs a Sound object, so cast as Sound, filter and then back to Matrixįilter (pass Hann band). #low-pass filter the formant track and tidy-up the names #then back into a Matrix object for sound synthesis #NB this Sound object is the formant TRACK #a Matrix then a Sound object for optional low-pass filtering #for each chosen formant turn formant tracks into # to spectorgam analwidth maxfreq timestep freqstep windowshape #create wide-band spectrogram for finding formant amplitudes # this was the old method, used until FSeqEdit 1.21: Sound 1 "" 0 "" 0 "Sine-wave speech" Resample. Keep in mind that it was my goal to get a list of 512 frames with up to 8 freq/intensity pairs, and a fundamental pitch. I've implemented several algorithms for it, but the one that had the most realistic results evaluated the intensity for each formant at each frame in the spectogram. I used praat to do the wav->format tracks calculation, and the synthesizer expects formant frequencies and intensities as an input. I've ran into this too in 2002, when I was creating an editor for a hardware format synthesizer (FS1R). It's an old question, but I'll still respond. This works great for what I need, but is there a way to get the intensity of each formant as well? Right now I only have the one intensity estimate. Set numeric value: step, "Pitch", pitchValue PitchValue = Get value at time: t, "Hertz", "Nearest" Strings = Create Strings as file list: "list", directory$ + "/*.WAV" I have a praat script that extracts formant information from a folder of wavefiles: clearinfo ◆ Maximize the number of windows desktop icon ◆ Easily minimize all of the windows on your screen ◆ Save your favorite icon locations for each screen resolution. ◆ Each user can then have his own arrangement.Įspecially for users who often have to change the screen resolution, such as webmasters or gamers. (Here too, the resolution on the notebook is happy to change).Īfter this change, an icon chaos can be found on the desktop as if a bomb had struck. Likewise, when working with docking devices, desktop bars and windows, the icon position shifts and is not correctly restored if this was not anticipated by the respective program! Or also for potential users who often have to work with a projector on a notebook. 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